Using Games for Training to Improve Patient Outcomes
UNC-CH School of Nursing
Center for Lifelong Learning |
In the year 2000, the Institute of Medicine published its report To Err is Human: Building a Safer Health System, which found that 44,000 to 98,000 people died each year from preventable medical errors in the U.S. In 2013, James examined additional data and estimated that more than 400,000 people died from preventable harm yearly in the U.S. Educators are challenged to rethink how to better train healthcare teams. In order to improve patient safety and outcomes, systems thinking and interprofessional collaboration are essential (Runion, 2016).Interactive games (serious gaming) are learner-centered, create space for reflection and insight, and provide the platform to teach complex concepts. Serious gaming has been shown to improve skill acquisition and retention compared to traditional learning (James, 2013; and Ricciardi & Tommaso De Paolis, 2014).
This two (2) day program will provide hands on interactive strategies using a variety of serious gaming examples to educate interprofessional healthcare teams in communication, teamwork, and systems thinking. Attendees will also earn a certification of completion as a trainer for Friday Night at the ER, which is a serious gaming strategy in the format of a table top systems simulation.
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- State of Healthcare: Errors
- Discovering implicit bias
- Quality improvement simulation (Mr. Potato Head)
- Communication simulation (Dominoes)
- Tabletop simulation (Friday Night at the ER)
- Earn a certificate of completion from FNER
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Carol Durham, EdD, RN, ANEF, FAAN
UNC-CH School of NursingBette Gardner
Breakthrough Learning and HealthWorksJeff Heil
Team Learning SimulationGrace Hubbard, MS, BS, RN, ANA
UNC-CH School of NursingBetty Nance-Floyd, PhD, RN, CNE, CNL
UNC-CH School of Nursing
Hugh Waters, MS, PhD
UNC-CH School of Nursing |
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