Submitter Information
Author: Shannon S. Layton, DNP, MSW, RN, LICSW, CNL, NEA-BC, CWCN
Title: Instructor
Institution: University of Alabama at Birmingham
Email: sslayton@uab.edu
Coauthors: Tedra S. Smith, DNP, CRNP, CPNP-PC, CNE
Competency Category(s)
Evidence-Based Practice, Quality Improvement, Teamwork and Collaboration
Learner Level(s)
Continuing Education, New Graduates/Transition to Practice, Pre-Licensure ADN/Diploma, Pre-Licensure BSN, RN to BSN, Staff Development
Learner Setting(s)
Classroom, Skills or Simulation Laboratories
Strategy Type
General Strategy
Learning Objectives
Knowledge: After exposure to the evidence-based practice (EBP) teaching strategy the learner will be able to verbalize the relevance of evidence-based practice in driving and sustaining quality improvement in the healthcare environment (EBP, QI).
Skills: using low fidelity simulation the learner will conduct PDSA cycle(s) without the benefits of evidence-based knowledge (QI). During the debriefing portion learners will verbalize awareness of the need to incorporate EBP into routine approaches to care (EBP).
Attitudes: Value the role of EBP in directing continuous quality improvement in the patient care environment (EBP,QI)
Strategy Overview
Purpose: To provide faculty and students with access to a low fidelity simulation that simultaneously engages auditory, visual and kinesthetic learners in order to promote use of evidence based practice.
This strategy is adapted from Design Thinking Expert Dennis Boyle’s exercise The Marshmallow Challenge originally used to foster team communication and critical thinking during a difficult challenge.
Our faculty adapted it to drive home the advantages of using evidence based practice, teamwork and effective communication to solve difficult healthcare related challenges.
Submitted Materials
Blinded-_instructional_video_link.pdf
QSEN_Debrief_Instructor_Expanded_Version.pdf
QSEN_Debrief_Instructor_Short_Version.pdf
QSEN_Teaching_Strategy_Video_Outline_Marshmallow_Challenge..pdf
QSEN-Student-Self-Reflection_Individual_Team_Debrief.pdf
Additional Materials
Marshmallow Challenge Game (Dennis Boyle): 20 spaghetti noodles per team, one yard length of masking tape, one yard length of sting, one giant/large size marshmallow, one pair of scissors per group. Background Music (optional) Debriefing Tool (attached) Debriefing Video (attached) Instructional Video (attached)
Evaluation Description
Debriefing of students using the materials provided allows for instructor evaluation and remediation of objectives.